Raid Guide


Required for Raiding with AC

Omen (addon)
CT raid assist (addon)
Deadly Boss Mods (addon)
Decursive (addon)(not required for warriors, hunters and rogues)

First, this is a guide, not hard and fast rules. Rules may be changed as we progress further into raiding zones.

Like every other guild AC suffers from lack of healers/tanks and an over abundance of DPS classes.

Signing up

Just because you have signed up for a particular raid does not mean you are automatically guaranteed a spot on that raid.
Signing up just helps us work out which classes we may need on that day and gives us an idea on who’s coming and what class mix we will have.

If you are asked to sit out a raid to make way for a required class, please don’t get upset and think we don’t want you in the raid/guild. It is just a matter of the right mix of classes and numbers.

You will never be asked to sit out 2 raids in a row. Currently, we can safely state this. However, it may change as we get more level 80 guild members ready to raid, but max would be 2 raids in a row.


Be fully repaired, stocked with the necessary potions, food and bullets/arrows and AT the raid zone or ready for summon at the designated start time.


Your gear needs to be 100% fully repaired at the start of each raid. Coming with gear that isn’t repaired is lazy and a waste of time for your fellow guild mates.


Now, while we try take the right number of healers/tanks into every raid sometimes it just isn’t possible.

If you have a heal spell (Druid, Pally, Priest or Shaman) you may be called upon to off/patch heal some bosses/mobs.

I know this doesn’t appeal to some people, but quite simply if you won’t do it some raids may simply not happen. We aren’t asking you to respec or heal every raid.

In saying that, I’d like those people effected by this to consider having a dedicated set of healing gear. It’s pretty easy to gather in normal instances.

I’m not asking you spend dkp, lots of cash or lots of time farming, just a few pieces from here and there can go a long way.

Next is off tanking. I’d like to see all Warriors, Druids and Paladins have a set of off tanking gear. You won’t be required to respec or even tank all the time but, when you are asked, if you have the right gear it’s much easier.

Last is dps gear. I’d like to see mainly warriors have a set of dps gear. It won’t be often that we need you to dps over tanking, but it’s better if you have a few pieces of dps gear (mainly weapons) that you can resort to if need be.


As you all are aware, we use a dkp system where you spend points you earn to buy items.

Please think through all your purchases as there are no refunds.

Research gear from the zone you’re in and have an idea of the items you want.  Don’t bid on everything that drops just because it’s an “upgrade.” Think out your point spending and you will get what you want and keep everyone else happy.

When loot is called, show your interest quickly, because we don’t want to be doing loot forever. It’s supposed to be fast and effective, but that all depends on you.

The Raid

Be on time!!!

There is nothing worse than standing around waiting for 1-2 people to “just finish blah blah blah.” You know the start time, be ready to go at that time.

Chronic failure to be on time and ready to go may result in your raid slot being given to another guild member who is on time and ready to go, if we have more than the needed numbers online at raid time.

Have the appropriate gear/consumables ready to go at the designated raid time.

If you’re tanking the raid, have your tanking gear. If you’re dps’ing have that gear. Most of the time, it’s best if you carry it all with you to the raid. Sometimes we may need you to change on the fly.


First reagents classes that cast buffs or use these items need to carry at least 40 of these to the raid (people die, raids wipe).  We supply reagents for raids in the Guild Bank so there is no excuse not to have reagents on hand at all times.

Potions, oils, bandages and arrows/bullets are your responsibility.  We do offer a limited number of raiding supplies in the Guild Bank.

Personally, as a caster, I like to carry at least:

1 stack of mana

1 stack of heals

1 stack of spell damage/healing potions

1 stack of stat food

I’m sure melee has similar type stuff they use.

Locks make sure you have full restocked your soul shards prior to the raid.

Warriors and Hunters make sure you have enough arrows or bullets prior to the start of the raid.

Listening to raid commands and following instructions needs to be done quickly and to the letter.

The raid channel (/RA) will be for raid instructions only.

For general chit chat please use guild chat or the appropriate guild channel (approved guests will be told what the guild channel to use is prior to the start of the raid).


If you are assigned a mob to “cc” make sure it’s locked down. If you lose a little dps to maintain a mob lock down, so be it, a loose mob can wipe a raid very easily.


The only thing dying should be the target of the main assist. Everyone should have an assist hot key and use it ( /assist [main assists name]).


Omen makes it easy to see how much aggro you have and how fast you’re gaining it. For some classes, like healers, it’s simply not an option to just stop healing and drop down the agro list. For dps classes it’s easy enough to hold back a little until you’re lower down the list. dead dps = 0. Aggro control is your responsibility. If you keep your aggro managed with max dps everyone lives, we get the loot and everyone’s happy.


If your job on the raid is dps, you really need to have good DPS. Right now, I’m noticing a few people have good dps, a few bad dps and a few very bad dps.  You need to be able to maintain constant dps between 2000-2200 to be an effective dps.
(note this is very attainable, some of our members produce 3000+ dps atm).

If this means changing gear, your spec or your play style you really need to consider this. The deeper into raid zones we go the harder it will become with subpar dps.

If you need help in finding ways to maintain higher DPS, talk to one of the officers or a member of your particular class that you know is able to maintain the level of DPS you need about gear, spec or play style changes you may be able to make.


About Aussie Crew

Aussie Crew was first created as a chat channel in Everquest with a collection of like-minded players from many different raid guilds. The majority of them moved to WoW and were spread across different guilds and even servers. On February 26, 2006 the channel/people decided to take the next step and form Aussie Crew the Guild, on Doomhammer. We have since moved to Muradin and the Guild has evolved into what you see today, a tight-knit community of players. We are a casual raid guild that currently runs 10man raids 3 nights a week. Since the channel from oh so many years ago we have always gone by the motto "Doing more with less." We are an Aussie time zone guild on a US server, with members from all across the world.